The Story of Scripting.Codes
Scripting.Codes was born from a vision: to build the kind of persistent online world that players could call home for years — not months.
We started as a single developer with a question: what would a truly handcrafted MMORPG feel like if built with modern engineering and no compromises? That question became Relicts — and Relicts became the reason Scripting.Codes exists.
Every line of server code, every Unity scene, every system was designed and built entirely by our team. We're a small studio, but we think in decades — not quarters.
Scripting.Codes
Independent Game Studio
"If something deviates from authentic behaviour — whether a shortcut, placeholder, or guess — it is a bug."