Crafting Persistent Worlds. Creating Unforgettable Adventures.

One developer. One obsession. Building the MMORPG I always wanted to play — engineered from the ground up, every byte, every mechanic, every world tile.

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In Development
Building since 2019
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Developer
Entirely solo-built
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Playable Skills
Deep progression
600ms
Server Tick Rate
Custom .NET 9 engine
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Active Development
RELICTS

The world built from scratch.

A deep, original MMORPG engineered entirely by one developer over seven years. Every combat formula, every world tile, every server packet — designed from first principles, built with obsessive precision.

Engine Unity 6 LTS
Server .NET 9 · Raw TCP
Type Open World MMORPG
Platform Desktop (Windows)
🌍 Massive Open World ⚔️ 23 Playable Skills 💰 Player Economy 🏛️ Guilds & PvP 🐉 PvE & Boss Content
View Full Details relicts.io
Our Philosophy

Why We Build

Player-First, Always

Every technical decision starts with one question: does this serve the player? When the answer is no, it doesn't ship. The community isn't a metric — it's the reason this exists.

🎯

Uncompromising Precision

If something deviates from the design specification it's a bug — not a shortcut, not a placeholder. I study every system at the byte level until it feels exactly right. Partial implementations get ripped out and rewritten.

🔬

Long-Term Thinking

This isn't being built for a launch spike. The infrastructure is designed to carry thousands of concurrent players over years — not months. Every architectural choice is made with that timeline in mind.

🌱

Radical Transparency

Development is done in the open. The dev blog documents what's working and what failed. Players who follow development know exactly what's being built and why. That trust is worth more than any marketing.

🤝
Under the Hood

Built on a Custom Stack

No game engines, no networking libraries. Every layer of the stack was chosen deliberately and built to specification.

🎮
Unity 6 LTS
Client rendering · URP · Custom asset pipeline
⚙️
.NET 9 Game Server
Standalone console app · 600ms tick loop · No FishNet
🔒
Raw TCP + ISAAC-XOR
Custom binary protocol · Big-endian · RSA-OAEP login
🗄️
PostgreSQL + Npgsql
Player persistence · Inventory · Economy · Dapper ORM
🗺️
Custom Map Pipeline
.rcnk format · 32-bit TileFlags · LOS topology bake
💬
WebSocket Chat Service
Manual HTTP upgrade · Port 710 · ISAAC-encrypted
Dev Blog

Latest Updates

The real-time development diary — engineering deep dives and system breakdowns.

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Follow the Journey

The World of
Relicts Awaits

Seven years in the making. One developer. One world being built from nothing. Join the community and help shape what it becomes.

Building since 2019  ·  Relicts name selected 2026