World Topology System — LOS Flags, TileFlags & .rcnk v4
Rebuilt the entire world collision and LOS system. TileFlags are now 32-bit uints. WorldTopologyModule replaces two legacy modules.
One developer. One obsession. Building the MMORPG I always wanted to play — engineered from the ground up, every byte, every mechanic, every world tile.
The world built from scratch.
A deep, original MMORPG engineered entirely by one developer over seven years. Every combat formula, every world tile, every server packet — designed from first principles, built with obsessive precision.
Every technical decision starts with one question: does this serve the player? When the answer is no, it doesn't ship. The community isn't a metric — it's the reason this exists.
If something deviates from the design specification it's a bug — not a shortcut, not a placeholder. I study every system at the byte level until it feels exactly right. Partial implementations get ripped out and rewritten.
This isn't being built for a launch spike. The infrastructure is designed to carry thousands of concurrent players over years — not months. Every architectural choice is made with that timeline in mind.
Development is done in the open. The dev blog documents what's working and what failed. Players who follow development know exactly what's being built and why. That trust is worth more than any marketing.
No game engines, no networking libraries. Every layer of the stack was chosen deliberately and built to specification.
The real-time development diary — engineering deep dives and system breakdowns.
Rebuilt the entire world collision and LOS system. TileFlags are now 32-bit uints. WorldTopologyModule replaces two legacy modules.
Per-hit XP distribution, the 10-tick combat logout block, and the skills panel base/boosted level display — fully documented.
In-editor tools now support POI overlays, a road painter EditorTool, doorway validation, and a coordinate HUD.
Seven years in the making. One developer. One world being built from nothing. Join the community and help shape what it becomes.
Building since 2019 · Relicts name selected 2026